Lunia’s presentation of Rodesia is different from your typical MMORPG. The game is divided in to stages, having at least 10 instanced sub-stages each. Each main stage tackles an “episode” of Lunia gold’s story, focusing on the main characters. The map of every sub-stage is laid out in a straightforward manner, just one direct path leading to the end. Monster groups are fixed in certain locations of the map, with usually no chances of respawning. At the end of the path is usually a boss character or monster. Therein lays the frustration for item-farmers. You have to repeat a sub-stage time and again just to get your fix on loots. The sub-stage finishes off with a scoring system that calculates your exp according to the rank you’ve achieved upon finishing, determined by factors such as combos done and time spent. Your rank also determines the bonus prizes awarded after every sub-stage. For completists and casual gamers alike, achieving the highest ranks per sub-stage not only heightens the challenge, but also reaps the best rewards and the highest amount of exp.
Quests, on the other hand, have not been ignored. Lunia’s quests are more of “sidequests” than mainstream ones. It usually involves killing monsters or collecting certain items. Quest availability is determined by green or silver-colored markers above the NPC. These quests can be tracked via the notices appearing in the UI, saving you from the effort of continually opening the quest window. Rewards vary from useful items to exp and gold. Thankfully, most of the quests are repeatable, thus players can collect as many quest rewards as they can.
Track Records
Lunia has simplified features, most of which are common staples in an MMORPG. A noteworthy feature is the tweaked party system. Lunia gold encourages players to group together when exploring the maps of every stage. As party members increase in number, so does the exp value, item drop frequency and stage difficulty. Players can organize themselves in private parties or automatically join open parties upon entering a stage. The downside to this is the shortage of monsters to kill in a stage if the party gets too big or crowded. Fewer monsters to kill would mean achieving lower ranks at the end of a stage. In addition to the party system, Lunia gold also has a guild system. Guild management is the same as the typical scheme found in other MMOs, such as invitations, guild info, and member rankings. The guild can also be upgraded via certain quests from a Guild NPC.















