After a couple of server transitions, Record of Lunia War, more commonly known as Lunia gold, is returning for another chance at MMO supremacy. The game has the look and feel of an arcade beat-‘em-up, much like Gauntlet Legends, mixed with the RPG feel. Others might agree that Lunia gold can be a top contender if the game was released in the coin-op or console market. But is the game good enough to live as an MMORPG?
Lost in Lunia
The epic of Lunia gold begins with the gods of Rodesia Continent. The gods – Lunia, Foriel, Ceres and Wlydur – created their own respective races (humans, elves, hobbits and orcs) to inhabit the land of Rodesia. These gods gave divine protection towards their created races, and in return, they needed their race’s faith and worship to maintain their divine power. In time, the races conflicted with each other due to differences in religious beliefs, causing an all-out war. Upon the end of the war, the gods agreed to tone down the attributes of each race to prevent further conflict. Many years later, the dominant races are on the move again. To what purpose it will serve, no one knows.
The story is typically based from the likes of Lord of the Rings and other fantasy-related titles. It shares the common plot of a racial war, wherein one race tries to dominate in a power struggle to rule over the land. Lunia’s story is predictable and uninspiring, to say the least. Plot-related missions give out monotonous battles against the typical evil races or characters. Nothing in the game’s story will surprise you because of the common plot devices present in most fantasy stories. You are strictly limited to choosing four main characters (and two unlockable ones via quest) playing their part in the game’s progression. However, Lunia gold’s unique features make the game interesting, in a sense that gives players a certain feeling of accomplishment similar to console RPGs.















